Print or save the book
Game Hacking Academy
How games work, down to the bytes
The title as it sits in memory: one byte per letter, written in hexadecimal.
155 lessons in 15 chapters. Printed from mustcodeal.github.io/rust-game-hacking-book, built 2026-10-18.
Grew out of the original Game Hacking Academy by attilathedud (gamehacking.academy). Published under the Apache License 2.0.
Choose a size before opening the browser’s Print dialog. Save as PDF is an option in that dialog. The complete book includes every lesson, diagram, code sample, and image; preparing it takes longer than a single lesson.
The complete book has not been prepared. Open this page on screen and choose “Prepare complete book” before printing.
This book grew out of the original Game Hacking Academy by attilathedud and has been rewritten as a beginner-first course. Like the original repository, its source is published under the Apache License 2.0.